In this captivating book, two friends, who have always been close but never romantic partners, unite as creative collaborators in the realm of video game design. Their journey in this field leads them to experience fame, joy, tragedy, duplicity, and, ultimately, a form of immortality.
One cold December day during his junior year at Harvard, Sam Masur encounters Sadie Green on a subway platform amidst a crowd of people. He calls out to her, and although she initially pretends not to hear, a game between them begins, igniting a legendary partnership that propels them to stardom. From childhood intimates to business partners, they venture into the world of video game development, securing loans, seeking favors, and before even graduating college, they create their first blockbuster, Ichigo. In no time, they conquer the world. Despite their brilliance, success, and wealth at such a young age, Sam and Sadie find themselves confronting their own creative ambitions and dealing with the betrayals of their hearts.
The novel spans thirty years, transporting readers from Cambridge, Massachusetts, to Venice Beach, California, and various other locations, exploring the intricacies of identity, disability, failure, and the redeeming power of play. Above all, it delves into the human need for connection, love, and being loved. While this is a love story, it offers a fresh perspective that sets it apart from any other you might have encountered before. Gabrielle Zevin’s “Tomorrow, and Tomorrow, and Tomorrow” is a beautifully imagined tale that captivates with its multifaceted exploration of the human experience.